There hasn’t changed much since the last update because I was very busy this week. But I have some good news. The artist allowed me to commit my recent changes together with the new menu, HUD and player graphics.
What has been implemented is a “basic” worldmap and particle effects. Here’s a short video demonstrating some particle effects:
Particles can be placed in two layers. In the background, above the background tile layers, and in the foreground, above the foreground tile layers. Luckily Slick delivers a simple but powerful particle editor, Pedigree.